Function BlzTriggerRegisterPlayerKeyEvent

  • Registers event to call trigger when player presses a key + metakey. Key presses are synced by the game between players automatically.

    Meta keys are modifier keys like CTRL, SHIFT, ALT. See BlzGetTriggerPlayerMetaKey. If you just want a key press without them, use 0.

    Example (Lua):

    trg_key = CreateTrigger()
    -- prints oskey as object, metakey as integer
    TriggerAddAction(trg_key, function() print(BlzGetTriggerPlayerKey(), BlzGetTriggerPlayerMetaKey()) end)

    -- register key press ESCAPE
    BlzTriggerRegisterPlayerKeyEvent(trg_key, Player(0), OSKEY_ESCAPE, 0, false)

    -- register key press CTRL+1
    BlzTriggerRegisterPlayerKeyEvent(trg_key, Player(0), OSKEY_1, 2, false)

    Parameters

    • whichTrigger: Trigger
    • whichPlayer: Player<PlayerEventMap>
    • key: HandleHolder<"oskeytype">
    • metaKey: number

      Bitfield. MetaKeys are "none"(0), "shift"(1), "control"(2), "alt"(4) and "META"(8) (Windows key). They can be combined 2 + 4 = 6. The player needs to hold all specified metakeys to trigger the event.

    • keyDown: boolean

      If keyDown = false: trigger is called once when key is released (unpressed). If keyDown = true: calls trigger repeatedly while key is being held down. In V1.31.1 this happens once. In V1.32.10 repeats until released at approximately 30 times per second and fluctuating.

    Returns Event

    Patch

    1.31

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