Create an event that listens to messages sent by player with prefix. (see: BlzSendSyncData).
BlzSendSyncData
One can create a player SyncEvent for any prefix with TriggerRegisterPlayerEvent(whichTrigger, whichPlayer, EVENT_PLAYER_SYNC_DATA).
TriggerRegisterPlayerEvent(whichTrigger, whichPlayer, EVENT_PLAYER_SYNC_DATA)
GetTriggerPlayer() is the message source.
GetTriggerPlayer()
"should be false".
1.31
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Create an event that listens to messages sent by player with prefix. (see:
BlzSendSyncData).One can create a player SyncEvent for any prefix with
TriggerRegisterPlayerEvent(whichTrigger, whichPlayer, EVENT_PLAYER_SYNC_DATA).GetTriggerPlayer()is the message source.