Function TriggerRegisterGameEvent

  • Registers to execute whichTrigger when a game event occurs. Returns a handle to event that represents the registration, you can't do anything with those currently.

    Example (Lua):

    trg_gameev = CreateTrigger()
    -- this will print a message when someone opens a build menu
    TriggerAddAction(trg_gameev, function() print(GetTriggerEventId()) end)
    TriggerRegisterGameEvent(trg_gameev, EVENT_GAME_BUILD_SUBMENU)
    --> new event on build menu open

    Parameters

    Returns Event

    Bug

    Registered events cannot be destroyed as an object.

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