The trigger to which register the event.
The player on which chat-messages to react to.
The message to react to. Pass "" to react to any message.
true if only the exact string in chatMessageToDetect
should fire the trigger. false will trigger if the chatMessageToDetect appears
anywhere in the entered string.
The callback event will not have the EVENT_PLAYER_CHAT eventid,
instead ConvertPlayerEvent(96) which has no attached global in common.j.
Players removed by RemovePlayer will not fire chat events.
ConvertPlayerEvent(96)
Generated using TypeDoc
Registers a chat event.