Issues an immediate order for the whichUnit to go to target (usually another unit)
and give the item to target. If the target has no inventory slots/full inventory,
the item is dropped at target's feet.
If the whichUnit cannot reach the target, it will run up to closest location and stop there,
without giving the item. If the target is a running unit, whichUnit will follow it
to give the item.
Returns:
true if item was found in inventory of whichUnit and an order was issued.
false if whichUnit/item/widget invalid, whichUnit is paused and cannot take orders etc.
Target widget can be a paused unit and will receive the item.
Issues an immediate order for the
whichUnitto go totarget(usually another unit) and give the item to target. If the target has no inventory slots/full inventory, the item is dropped at target's feet.If the
whichUnitcannot reach the target, it will run up to closest location and stop there, without giving the item. If the target is a running unit,whichUnitwill follow it to give the item.Returns:
whichUnitand an order was issued.whichUnit/item/widget invalid,whichUnitis paused and cannot take orders etc. Target widget can be a paused unit and will receive the item.