Creates the special effect in point with coordinates (x;y) with Z = 0 using the
model file from the Object Editor field of type t from the ability, unit or
buff (works with all these types, though the name states it's ability-only
function) with raw code abilityId. If this field has more than one effect
inside, it will only create the first effect stated in the field, ignoring
all others.
Creates the special effect in point with coordinates (x;y) with Z = 0 using the model file from the Object Editor field of type t from the ability, unit or buff (works with all these types, though the name states it's ability-only function) with raw code abilityId. If this field has more than one effect inside, it will only create the first effect stated in the field, ignoring all others.