Creates the special effect in location where with Z = 0 using the model file
from the Object Editor field of type t from the ability, unit or buff (works
with all these types, though the name states it's ability-only function) with
raw code abilityId. If this field has more than one effect inside, it will only
create the first effect stated in the field, ignoring all others.
Creates the special effect in location where with Z = 0 using the model file from the Object Editor field of type t from the ability, unit or buff (works with all these types, though the name states it's ability-only function) with raw code abilityId. If this field has more than one effect inside, it will only create the first effect stated in the field, ignoring all others.