Attaches the special effect to the attachment point attachPointName of the
target widget, using the model file from the Object Editor field of type t from
the ability, unit or buff (works with all these types, though the name states
it's ability-only function) with raw code abilityId. If this field has more than
one effect inside, it will only create the first effect stated in the field,
ignoring all others.
Attaches the special effect to the attachment point attachPointName of the target widget, using the model file from the Object Editor field of type t from the ability, unit or buff (works with all these types, though the name states it's ability-only function) with raw code abilityId. If this field has more than one effect inside, it will only create the first effect stated in the field, ignoring all others.