Create a new Frame using a Frame-BluePrint name (fdf) as child of owner.
BluePrint needs to be loaded over TOC & fdf.
Owner and BluePrint have to be from the Frame family.
Can only create rootFrames (not subFrames).
Created Frames are stored into the game's Frame-Storage, BlzGetFrameByName(name, createContext). Overwrites occupied slots.
Create a new Frame using a Frame-BluePrint name (fdf) as child of owner. BluePrint needs to be loaded over TOC & fdf. Owner and BluePrint have to be from the Frame family. Can only create rootFrames (not subFrames). Created Frames are stored into the game's Frame-Storage,
BlzGetFrameByName(name, createContext)
. Overwrites occupied slots.