• Create a new Frame using a Frame-BluePrint name (fdf) as child of owner. BluePrint needs to be loaded over TOC & fdf. Owner and BluePrint have to be from the Frame family. Can only create rootFrames (not subFrames). Created Frames are stored into the game's Frame-Storage, BlzGetFrameByName(name, createContext). Overwrites occupied slots.

    Parameters

    • name: string
    • owner: HandleHolder<"framehandle">
    • priority: number
    • createContext: number

    Returns HandleHolder<"framehandle">

    Patch

    1.31

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