to high values will return the frame from the last valid Index.
The first time a Frame enters the map's script it takes a handleId.
This is up for edition, this native is lacking a more in-depth explanation. For example a list of all of the originframetypes, and their possible indexes.
1.31
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Get a
framehandle
by specifying a specificoriginframetype
and index (in most cases it should be 0 (first index), however it can go above 0 when using originframetypes such asORIGIN_FRAME_HERO_BUTTON
)The one with indices above 0 are:
Here is a basic example that creates a custom timerdialog window:
Take a look at the .fdf files in the game’s CASC or point 1.3 (refer to this document’s table of contents for reference) it should give you some ideas.