Plays a specific subanimation (tag) on a specified special effect at a specific timeScale (speed).
Overrides the currently playing animation/subanimation.
TimeScale is a real, meaning that it can be both negative and positive numbers with decimals, there are examples in which you can use negative numbers mid animation to make it go backwards, however in this case it starts at 0 meaning that it can’t be negative.
Plays a specific subanimation (tag) on a specified special effect at a specific timeScale (speed).