Before 1.29 there was no direct way to set a special effect's height. The following trick was used as a workaround:
// Creates a temporary platform in the air, the special effect will be put on top of it:
set tempDestr = CreateDestructableZ('OTis', x, y, z, 0, 1, 0)
// Effect spawns on top of platform
call DestroyEffect(AddSpecialEffect(effectPath, x, y))
// Remove platform immediately, only the effect will remain visible for its life duration
call RemoveDestructable(tempDestr)
In 1.29 this native is bugged, it will set the Z coordinate, but reset the X and Y to where it was spawned in.
1.29
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Sets the effect's absolute Z position (height).