Function BlzSpecialEffectClearSubAnimations

  • Clears all subanimations (tags) of the special effect. It does not affect normal animations.

    Example usage of subanimations:

    // if you play anim attack it becomes attack slam:
    call BlzSpecialEffectAddSubAnimation(fx, SUBANIM_TYPE_SLAM)
    call BlzPlaySpecialEffect(fx, ANIM_TYPE_SPELL)
    call BlzSpecialEffectRemoveSubAnimation(fx, SUBANIM_TYPE_SLAM)

    Examples of animations, animation names:

    stand | birth | death | decay | dissipate | walk | attack | morph | sleep | spell | portrait
    

    Examples of subanimations (tags), subanimation names:

    first | second | third | fourth | fifth | defend | channel | slam | victory | throw | spin |
    ready | upgrade | lumber | gold | work | talk | swim | flesh | entangle | chainlightning | rooted |
    eattree | berserk | spiked | light | moderate | severe | critical | small | medium | large | alternateex |
    looping | wounded | fast | turn | left | right | fire | one | two | three | four | five | fill |
    puke | drain | flail | hit | off | complete

    Parameters

    Returns void

    Patch

    1.30

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