Clears all subanimations (tags) of the special effect. It does not affect normal animations.
Example usage of subanimations:
// if you play anim attack it becomes attack slam: callBlzSpecialEffectAddSubAnimation(fx, SUBANIM_TYPE_SLAM) callBlzPlaySpecialEffect(fx, ANIM_TYPE_SPELL) callBlzSpecialEffectRemoveSubAnimation(fx, SUBANIM_TYPE_SLAM)
Examples of animations, animation names:
stand | birth | death | decay | dissipate | walk | attack | morph | sleep | spell | portrait
Examples of subanimations (tags), subanimation names:
first | second | third | fourth | fifth | defend | channel | slam | victory | throw | spin | ready | upgrade | lumber | gold | work | talk | swim | flesh | entangle | chainlightning | rooted | eattree | berserk | spiked | light | moderate | severe | critical | small | medium | large | alternateex | looping | wounded | fast | turn | left | right | fire | one | two | three | four | five | fill | puke | drain | flail | hit | off | complete
Clears all subanimations (tags) of the special effect. It does not affect normal animations.
Example usage of subanimations:
Examples of animations, animation names:
Examples of subanimations (tags), subanimation names: