• Creates the corpse of a specific unit for a player at the coordinates ( x , y ). The unit will die upon spawning and play their decay animation, therefore they will not necessarily be a corpse immediately after this function call. If the unit corresponding to the rawcode cannot have a corpse, then the returned value is null.

    Parameters

    • whichPlayer: Player<PlayerEventMap>

      The owner of the corpse.

    • unitid: number

      The rawcode of the unit for the corpse.

    • x: number

      The x-coordinate of the corpse.

    • y: number

      The y-coordinate of the corpse.

    • face: number

      Unit facing in degrees.

    Returns Unit

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