The path to the file.
Looping sounds will restart once the sound duration has finished.
3D Sounds can be played on particular areas of the map. They are at their loudest when the camera is close to the sound's coordinates.
How quickly the sound fades in. The higher the number, the faster the sound fades in. Maximum number is 127.
How quickly the sound fades out. The higher the number, the faster the sound fades out. Maximum number is 127.
the label out of one of the SLK-files, whose settings should be used, e.g. values like volume, pitch, pitch variance, priority, channel, min distance, max distance, distance cutoff or eax.
You can only play the same sound handle once.
You can only play the same sound filepath four times.
Sounds of the same filepath (on different sound handles) must have a delay
of at least 0.1 seconds inbetween them to be played.
You can overcome this by starting one earlier and then using SetSoundPosition
.
You can only play 16 sounds in general.
Generated using TypeDoc
Creates a sound but applies default settings to the sound, which are found under the label from the following SLK-files: