• Toggles global FOW fogging of explored yet not visible areas.

    An individual player's fog state is not modified, that means this toggle is fully reversible.

    True: explored areas are fogged if not in sight.

    False: explored areas remain permanently visible.

    Parameters

    • enable: boolean

    Returns void

    Note

    See: IsFogEnabled, IsFogMaskEnabled. "Fog" is explained in fogstate.

Generated using TypeDoc