Pure
Common.j: IDs start from 0, e.g. Player(0) is red, 1 is blue etc. -> GetPlayerId
Blizzard.j (WorldEdit): IDs start with 1 -> GetConvertedPlayerId
.
See: GetPlayerId
, GetBJMaxPlayers
, GetBJMaxPlayerSlots
, GetPlayerNeutralPassive
, GetPlayerNeutralAggressive
.
In old versions (which?) crashes the game if used with wrong values, that is values greather than 15 or values lower than 0.
Generated using TypeDoc
Returns the instance of player based on ID number.
This function always returns the same instance, does not create new objects. If used with invalid values (below 0 or above
GetBJMaxPlayerSlots
), returns null in Reforged, crashed on Classic.