Sets the internal PRNG's seed.
Useful for testing or when you want a repeatable outcome. WorldEdit has an option to run test maps with a fixed seed, you can achieve the same result with this.
Example:
SetRandomSeed(42)GetRandomInt(0, 18) == 12GetRandomInt(0, 18) == 2SetRandomSeed(42)GetRandomInt(0, 18) == 12 Copy
SetRandomSeed(42)GetRandomInt(0, 18) == 12GetRandomInt(0, 18) == 2SetRandomSeed(42)GetRandomInt(0, 18) == 12
New seed for the PRNG.
Desyncs! The random number generator is a global, shared resource. Do not change its state in local blocks asynchronously.
See: GetRandomInt, GetRandomReal.
GetRandomInt
GetRandomReal
Generated using TypeDoc
Sets the internal PRNG's seed.
Useful for testing or when you want a repeatable outcome. WorldEdit has an option to run test maps with a fixed seed, you can achieve the same result with this.
Example: