• Sets the internal PRNG's seed.

    Useful for testing or when you want a repeatable outcome. WorldEdit has an option to run test maps with a fixed seed, you can achieve the same result with this.

    Example:

    SetRandomSeed(42)
    GetRandomInt(0, 18) == 12
    GetRandomInt(0, 18) == 2
    SetRandomSeed(42)
    GetRandomInt(0, 18) == 12

    Parameters

    • seed: number

      New seed for the PRNG.

    Returns void

    Note

    Desyncs! The random number generator is a global, shared resource. Do not change its state in local blocks asynchronously.

    Note

    See: GetRandomInt, GetRandomReal.

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