Function TerrainDeformWave
- TerrainDeformWave(x, y, dirX, dirY, distance, speed, radius, depth, trailTime, count): HandleHolder<"terraindeformation">
Parameters
x: number
y: number
dirX: number
dirY: number
distance: number
speed: number
radius: number
depth: number
trailTime: number
count: number
Returns HandleHolder<"terraindeformation">
Note
Permanent terrain deformations are not present in saved game files.