• Starts a previously created timer that calls a function when timeout reaches 0.

    It is affected by gamespeed at any point of it execution, if the gamespeed is changed at 50% of timeout duration, the rest of the timeout will be correctly affected by new gamespeed.

    Parameters

    • whichTimer: HandleHolder<"timer">

      Handle to timer.

    • timeout: number

      Delay in seconds.

    • periodic: boolean

      True: repeat timer after expiration (loop). False: timer only runs once.

    • handlerFunc: JassCodeCallback

      Callback function to be executed when timer expires.

    Returns void

    Note

    See: GetExpiredTimer to retrieve the handle of the expired timer inside handlerFunc.

    Note

    The table below shows how often a 0 millisecond timer is executed in comparison with TriggerRegisterTimerEvent (aka TriggerRegisterTimerEventPeriodic).

    Trigger or Timer \ Tick count ROC 1.0 Reforged 1.32.10
    1000ms Trigger periodic 1 Hz 1 Hz
    100ms Trigger periodic 10 Hz 10 Hz
    20ms Trigger periodic 50 Hz 50 Hz
    10ms Trigger periodic 100 Hz 100 Hz
    5ms Trigger periodic 200 Hz 100 Hz
    1ms Trigger periodic 1000 Hz 100 Hz
    0ms Trigger periodic 10077 Hz 100 Hz
    1ms Timer 1000 Hz 1000 Hz
    0ms Timer 10077 Hz 10077 Hz

Generated using TypeDoc