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@war3js/bootstrap
@war3js/bootstrap
bootstrap
UnitEventMap
Interface UnitEventMap
Hierarchy
WidgetEventMap
UnitEventMap
Index
Properties
[state
Event]
acquired
Target
attack
Finished
attacked
construct
Cancel
construct
Finish
damaged
damaging
death
decay
decay
Finished
deselected
detected
drop
Item
error
hero
Level
hero
Revivable
hero
Revive
Cancel
hero
Revive
Finish
hero
Revive
Start
hero
Skill
hidden
issued
Order
issued
Point
Order
issued
Target
Order
loaded
new
Listener
pickup
Item
remove
remove
Listener
rescued
research
Cancel
research
Finish
research
Start
selected
state
Limit
summon
target
In
Range
train
Cancel
train
Finish
train
Start
upgrade
Cancel
upgrade
Finish
upgrade
Start
use
Item
Properties
[state
Event]
[state
Event]
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
unknown
Returns
void
acquired
Target
acquired
Target
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventAcquiredTarget
Returns
void
attack
Finished
attack
Finished
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"attackFinished"
>
Returns
void
attacked
attacked
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventAttacked
Returns
void
construct
Cancel
construct
Cancel
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"constructCancel"
>
Returns
void
construct
Finish
construct
Finish
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventConstructFinish
Returns
void
damaged
damaged
:
(
(
)
=>
void
)
Type declaration
(
)
:
void
Returns
void
damaging
damaging
:
(
(
)
=>
void
)
Type declaration
(
)
:
void
Returns
void
death
death
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventDeath
Returns
void
decay
decay
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"decay"
>
Returns
void
decay
Finished
decay
Finished
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"decayFinished"
>
Returns
void
deselected
deselected
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"deselected"
>
Returns
void
detected
detected
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventDetected
Returns
void
drop
Item
drop
Item
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventDropItem
Returns
void
error
error
:
(
(
error
)
=>
void
)
Type declaration
(
error
)
:
void
Parameters
error
:
Error
Returns
void
hero
Level
hero
Level
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"heroLevel"
>
Returns
void
hero
Revivable
hero
Revivable
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventHeroRevivable
Returns
void
hero
Revive
Cancel
hero
Revive
Cancel
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventHeroReviveCancel
Returns
void
hero
Revive
Finish
hero
Revive
Finish
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventHeroReviveFinish
Returns
void
hero
Revive
Start
hero
Revive
Start
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventHeroReviveStart
Returns
void
hero
Skill
hero
Skill
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventHeroSkill
Returns
void
hidden
hidden
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"hidden"
>
Returns
void
issued
Order
issued
Order
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventIssuedOrder
Returns
void
issued
Point
Order
issued
Point
Order
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventIssuedPointOrder
Returns
void
issued
Target
Order
issued
Target
Order
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventIssuedTargetOrder
Returns
void
loaded
loaded
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventLoaded
Returns
void
new
Listener
new
Listener
:
(
(
event
,
listener
)
=>
void
)
Type declaration
(
event
,
listener
)
:
void
Parameters
event
:
string
|
number
|
symbol
listener
:
Listener
Returns
void
pickup
Item
pickup
Item
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventPickupItem
Returns
void
remove
remove
:
(
(
)
=>
void
)
Type declaration
(
)
:
void
Returns
void
remove
Listener
remove
Listener
:
(
(
event
,
listener
)
=>
void
)
Type declaration
(
event
,
listener
)
:
void
Parameters
event
:
string
|
number
|
symbol
listener
:
Listener
Returns
void
rescued
rescued
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventRescued
Returns
void
research
Cancel
research
Cancel
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventResearchCancel
Returns
void
research
Finish
research
Finish
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventResearchFinish
Returns
void
research
Start
research
Start
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventResearchStart
Returns
void
selected
selected
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"selected"
>
Returns
void
state
Limit
state
Limit
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventStateLimit
Returns
void
summon
summon
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventSummon
Returns
void
target
In
Range
target
In
Range
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventTargetInRange
Returns
void
train
Cancel
train
Cancel
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventTrainCancel
Returns
void
train
Finish
train
Finish
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventTrainFinish
Returns
void
train
Start
train
Start
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventTrainStart
Returns
void
upgrade
Cancel
upgrade
Cancel
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"upgradeCancel"
>
Returns
void
upgrade
Finish
upgrade
Finish
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"upgradeFinish"
>
Returns
void
upgrade
Start
upgrade
Start
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
TriggerUnitEvent
<
"upgradeStart"
>
Returns
void
use
Item
use
Item
:
(
(
event
)
=>
void
)
Type declaration
(
event
)
:
void
Parameters
event
:
UnitEventUseItem
Returns
void
Settings
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[state
Event]
acquired
Target
attack
Finished
attacked
construct
Cancel
construct
Finish
damaged
damaging
death
decay
decay
Finished
deselected
detected
drop
Item
error
hero
Level
hero
Revivable
hero
Revive
Cancel
hero
Revive
Finish
hero
Revive
Start
hero
Skill
hidden
issued
Order
issued
Point
Order
issued
Target
Order
loaded
new
Listener
pickup
Item
remove
remove
Listener
rescued
research
Cancel
research
Finish
research
Start
selected
state
Limit
summon
target
In
Range
train
Cancel
train
Finish
train
Start
upgrade
Cancel
upgrade
Finish
upgrade
Start
use
Item
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