Target unit (handle).
Rawcode of ability.
Ability level.
New cooldown.
Cooldown is a real, which means that it supports negative and positive numbers with decimals, in this case setting it to negative allows you to reduce an ability’s cooldown.
It does not reduce the cooldown if the ability is currently on CD, it will have its new cooldown after the CD is over though.
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Changes(set) an ability’s cooldown at runtime for a specific unit.