• Parameters

    • whichUnit: Unit<UnitEventMap>
    • uid: number
    • unitFlags: number
    • updateHealthState: boolean
    • updateManaState: boolean
    • healthStateId: number
    • manaStateId: number
    • updateScale: boolean
    • replaceAbilities: boolean
    • whichAbility: HandleHolder<"ability">
    • resetBuildingAnimation: boolean

    Returns void

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