Revives a dead hero at target coordinates, with or without special effects.
Returns true if hero was dead and revived. Returns false otherwise (hero alive, unit isn't a hero/doesn't exist etc.).
Target dead hero.
X map coordinate.
Y map coordinate.
True to revive with revival special effects, false without. Special effects include: sound, visual effect.
See: ReviveHeroLoc.
ReviveHeroLoc
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Revives a dead hero at target coordinates, with or without special effects.
Returns true if hero was dead and revived. Returns false otherwise (hero alive, unit isn't a hero/doesn't exist etc.).