• Creates a new item of type itemId and puts it in unit's inventory. If the inventory is full, it is dropped on the ground at unit's position instead.

    This function works in two steps:

    1. Spawn the item if both whichUnit and itemId are valid and exist
    2. Attempt to put the item in unit's inventory. If inventory is full or unit is dead then the item is dropped on the ground at unit position.

    Returns:

    • item handle if the item was successfully placed in unit's inventory
    • null if inventory is full, unit cannot carry items, itemId/unit invalid etc.

    Parameters

    • whichUnit: Unit<UnitEventMap>

      Target unit.

    • itemId: number

      Item's raw code identifier.

    Returns Item

    Note

    See: UnitAddItemToSlotById.

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