- UnitDamagePoint(whichUnit, delay, radius, x, y, amount, attack, ranged, attackType, damageType, weaponType): boolean
Parameters
delay: number
radius: number
x: number
y: number
amount: number
attack: boolean
ranged: boolean
attackType: HandleHolder<"attacktype">
damageType: HandleHolder<"damagetype">
weaponType: HandleHolder<"weapontype">
Returns boolean
Bug
Has been known to cause crashes in battle.net.