Issues an immediate order for the whichUnit to go to target (usually another unit)
and give the item to target. If the target has no inventory slots/full inventory,
the item is dropped at target's feet.
If the whichUnit cannot reach the target, it will run up to closest location and stop there,
without giving the item. If the target is a running unit, whichUnit will follow it
to give the item.
Returns:
true if item was found in inventory of whichUnit and an order was issued.
false if whichUnit/item/widget invalid, whichUnit is paused and cannot take orders etc.
Target widget can be a paused unit and will receive the item.
Issues an immediate order for the
whichUnit
to go totarget
(usually another unit) and give the item to target. If the target has no inventory slots/full inventory, the item is dropped at target's feet.If the
whichUnit
cannot reach the target, it will run up to closest location and stop there, without giving the item. If the target is a running unit,whichUnit
will follow it to give the item.Returns:
whichUnit
and an order was issued.whichUnit
/item/widget invalid,whichUnit
is paused and cannot take orders etc. Target widget can be a paused unit and will receive the item.