Determines what type of fog the area is being modified to. See fogstate
for type explanation.
The rect where the fog is.
Apply modifier to target's allied players with shared vision?
Will determine whether or not units in that area will be masked by the fog. If it is set to true and the fogstate is masked, it will hide all the units in the fog modifier's radius and mask the area. If set to false, it will only mask the areas that are not visible to the units.
(v1.32.10) Just by creating a modifier of type FOG_OF_WAR_FOGGED
or
FOG_OF_WAR_VISIBLE
, this will modify the player's global fog state before it is
enabled. "VISIBLE" will instantly become "FOGGED" and "FOGGED" will cause unexplored
areas to become explored. You can workaround this by using e.g. SetFogStateRect
after fog modifier creation.
Generated using TypeDoc
Creates an object that overrides the fog in a rect for a specific player.
A fog modifier is disabled by default, use
FogModifierStart
to enable.This creates a new object with a handle and must be removed to avoid leaks:
DestroyFogModifier
.