Multiboards must be destroyed to prevent leaks: DestroyMultiboard
.
Only one multiboard can be visible at a time. However there's a workaround using Frame API.
There's a bug that causes big multiboards to freeze/crash the game on 1.33.
Do not use this in a global initialisation as it crashes the game there.
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Creates a new multiboard and returns its handle.
The new multiboard by default:
To display a multiboard after creation, you must use
MultiboardDisplay
.